Shader Engine
This is a continuation of the 3D OpenGL Game Engine and Ghost Toast VMK series. The game engine is rewritten using more advanced C++ features and the renderer is updated to use the core OpenGL v3.x specifications with GLSL shaders.
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0: Introduction
Intro to the Shader Engine VMK series. A brief description of what to expect to see in this series as we update the Game Engine to use advanced C++ techniques, OpenGL v3.x specifications and shaders!
Coming in the future ... (if people are interested)